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Statistics Through Football

Probability distributions from the ground up, from penalties and goals to streaks and transfer fees, then the methods that use them, one football question at a time.

18 parts Beginner to Intermediate

New to this? These parts are Beginner level: 1, 2, 3, 4, 5, 7, 10, 11, 16, 17 and 18.

Start at part 1

Distributions

The shapes that chance takes in football, from a single penalty to transfer fees, one distribution per part. Parts 1 to 12.

Goal or miss? The Bernoulli distribution

A penalty has two outcomes and nothing in between. That simple idea, the Bernoulli trial, is the building block of expected goals and of most football statistics.

Beginner Part 1

How many goals will we score? The Poisson distribution

A team averages two goals a game. How likely is it to score exactly three? The Poisson distribution turns an average into a probability for every score, and it sits underneath most football prediction models.

Beginner Part 3

Win, draw or lose? The Multinomial distribution

A match has three possible results, not two. The Multinomial distribution handles any number of outcomes, and shows why a team's "expected" record over ten games almost never happens exactly.

Beginner Part 7

How fast is fast? The Normal distribution

Ranking players from fastest to slowest tells you the order, not how unusual anyone is. The Normal distribution, and its standard deviation, measures how far a player stands out from the rest.

Beginner Part 10

Methods and traps

Using that grounding on real questions: how long managers last, when a bad run is real, which partnerships work, and why picking players can create a pattern that isn't there. Parts 13 to 18.

How long does a manager last? Survival analysis

Half of Scottish top-flight managers are gone within 465 days. Getting that number right means counting the managers who haven't left yet, which is what survival analysis is for. It also shows the danger never fades, and that a bad start matters less than fans think.

Intermediate Part 13

Bad run or bad manager? Spotting a real change with CUSUM

A run of ten games five points below what the odds expected turns up in 56% of Scottish top-flight seasons, and luck alone produces one in 55%. Clubs then go back to the level the odds expected. An alarm built to catch a real change shows why boards can't tell a bad manager from a bad run in time.

Intermediate Part 14

Best eleven or best combination? Cohort analysis and the midfield partnership

Midfield partnerships seem to get better the longer they play together. Follow 1,859 real partnerships game by game and the rise comes from the bad ones being broken up: the kept ones were good from their first game. Plus what the mix of a three-man midfield is worth once you compare like with like.

Intermediate Part 15

Are gifted players less athletic? Collider bias and the academy

Pick the best 200 of 5,000 young players and, among those picked, the more technical turn out to be the less athletic, even when the two have nothing to do with each other. How the way you choose your data can create a link that was never there, with a simulator and a real check on league tables.

Beginner Part 16

Are TV games duller? Hypothesis tests and p-values

Premiership games moved from Saturday 3pm, mostly for television, have more goals, and a shuffle test says the gap is no fluke. How a hypothesis test works, what a p-value does and doesn't tell you, and why this one still isn't about the cameras.

Beginner Part 18